UtopiaStill-Screenshot

Screenshot of a very low-loly 3d street scene, looking out onto the water, there is lots of greenery, trees and seating, as well as a kid jumping into a fountain and a crow frozen in mid-air.

I know it’s not #ScreenshotSaturday but here’s one from my #utopian 3d diorama #UtopiaStill I’m working on for @chaos_fl(at)chaos.social anyway ^__^

Working with #Godot has been a blast so far, handling #Blender files is a breeze!

#JfmlArt #art #illustration #creative #DigitalArt #FediArt #MastoArt #CreativeToots #ArtWithOpenSource #ArtistsOnMastodon #GameDev #Game #blender3d #3d #utopia #future #positive #utopie #autokorrektur #screenshot #GodotEngine #IndieGame #VideoGames #LowPoly #ClimateCrisis

Colobee 2024

I had so much fun at #Colobee last weekend! 🎉

Just like the last years it was so good and heart-warming talking to people and seeing them react to my and my friend Monika’s work.

Thanks so much to everybody who came round and to Kat and the other organisers for the huge amount of work needed to pull off an event as this! 💖

#JfmlArt #art #illustration #creative #DigitalArt #FediArt #MastoArt #CreativeToots #ArtWithOpenSource #ArtistsOnMastodon #edinburgh #scotland #artmarket #shoplocal

Colobee24 is this weekend (Sept 14/15 2024)! 🎉

Photo of some of the stuff I will have on offer, three framed prints, greeting cards, stickers and postcards.
Nika Novich's surreal digital collage „Soul Transit“: people in suits standing in a dark wood with a giant owl-like creature that also might be a carriage, there's a full moon.
My illustration „Cycle Outing“ in greens and pinks of a person taking a brake from cycling the rather steep climbs in a Scottish landscape with mountains, a loch and woodlands.
My illustration „Cycle Outing“ in greens and pinks of a person taking a brake from cycling the rather steep climbs in a Scottish landscape with mountains, a loch and woodlands.

Colobee 🐝 aka Colony of Artists, the yearly #Abbeyhill open door / #artfair is happening this weekend, Sat 14 / Sun 15, 11am – 6pm in #Edinburgh! 🎉

Come round for over 90(!?) #artists showing their work in their homes and gardens:

https://www.colonyofartists.co.uk

I’m venue 42 with our friend Nika Novich who is doing amazing digital #collages, check out #colobee for more stuff.

#JfmlArt #art #illustration #creative #DigitalArt #FediArt #MastoArt #CreativeToots #ArtistsOnMastodon #Scotland #prints

How to import meshes as .res to Godot from Blender

The excellent Spatial-Gardener Addon for Godot needs it’s assets to be .res files and one way to do that from Blender (or probably any 3D-object) in Godot is:

The object should probably a single mesh (ctrl-j in Blender), export it as a .obj (probably optional but easy to just export the single mesh that way).

Select file in Godot’s file browser, in the „Import“ options tab (up left a tab next to the Scene tree view), change „Import As“ to „Scene“ and press the „Advanced …“ button.

Press „Actions …“ on the upper left and choose „Select Mesh Save Paths“, select a folder where you want to save the mesh and press „Reimport“

Voila!